I came across a Twitter thread of folk games, which are not board games but rather interactions that appear to be highly improvisational. Take a few minutes to click through and get a few well-deserved laughs.
But it got me thinking about games. Partly because COVID-19 restrictions have limited opportunities for in-person social interaction, the video gaming industry is booming. Sales have been high, even if production has been down.
Although I certainly loved my Atari 2600 when I was a kid, I’ve not really kept up with gaming. There are others who are definitely gamer sociologists. Jooyoung Lee uses Twitch (a videogame streaming site owned by Amazon) to teach his classes, and Ian Larson is a gamer and a sociologist who hosts a blog about the sociology of video games. (Karen Sternheimer wrote a post about research methods and video games ten years ago.)


By Jonathan Wynn




